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Carsten Hahn
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Proceedings Papers
. isal2020, ALIFE 2020: The 2020 Conference on Artificial Life518-525, (July 13–18, 2020) 10.1162/isal_a_00273
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This paper applies reinforcement learning to train a predator to hunt multiple prey, which are able to reproduce, in a 2D simulation. It is shown that, using methods of curriculum learning, long-term reward discounting and stacked observations, a reinforcement-learning-based predator can achieve an economic strategy: Only hunt when there is still prey left to reproduce in order to maintain the population. Hence, purely selfish goals are sufficient to motivate a reinforcement learning agent for long-term planning and keeping a certain balance with its environment by not depleting its resources. While a comparably simple reinforcement learning algorithm achieves such behavior in the present scenario, providing a suitable amount of past and predictive information turns out to be crucial for the training success.
Proceedings Papers
. isal2020, ALIFE 2020: The 2020 Conference on Artificial Life333-340, (July 13–18, 2020) 10.1162/isal_a_00267
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Flocking or swarm behavior is a widely observed phenomenon in nature. Although the entities might have self-interested goals like evading predators or foraging, they group themselves together because a collaborative observation is superior to the observation of a single individual. In this paper, we evaluate the emergence of swarms in a foraging task using multi-agent reinforcement learning (MARL). Every individual can move freely in a continuous space with the objective to follow a moving target object in a partially observable environment. The individuals are self-interested as there is no explicit incentive to collaborate with each other. However, our evaluation shows that these individuals learn to form swarms out of self-interest and learn to orient themselves to each other in order to find the target object even when it is out of sight for most individuals.
Proceedings Papers
. isal2019, ALIFE 2019: The 2019 Conference on Artificial Life598-605, (July 29–August 2, 2019) 10.1162/isal_a_00226
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In nature, flocking or swarm behavior is observed in many species as it has beneficial properties like reducing the probability of being caught by a predator. In this paper, we propose SELFish (Swarm Emergent Learning Fish), an approach with multiple autonomous agents which can freely move in a continuous space with the objective to avoid being caught by a present predator. The predator has the property that it might get distracted by multiple possible preys in its vicinity. We show that this property in interaction with self-interested agents which are trained with reinforcement learning solely to survive as long as possible leads to flocking behavior similar to Boids, a common simulation for flocking behavior. Furthermore we present interesting insights into the swarming behavior and into the process of agents being caught in our modeled environment.