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Proceedings Papers
. isal2020, ALIFE 2020: The 2020 Conference on Artificial Life645-655, (July 13–18, 2020) 10.1162/isal_a_00269
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We train embodied agents to play Visual Hide and Seek to study the relationship between agent behaviors and environmental complexity. In Visual Hide and Seek, a prey must navigate in a simulated environment in order to avoid capture from a predator, only relying on first-person visual observations. By probing different environmental factors, agents exhibit diverse hiding strategies and even the knowledge of its own visibility to other agents in the scene. Furthermore, we quantitatively analyze how agent weaknesses, such as slower speed, affect the learned policy. Our results suggest that, although agent weakness makes the learning problem more challenging, they also cause more useful features to be learned. Our project website is available at http://www.cs.columbia.edu/bchen/visualhideseek/ .
Proceedings Papers
. alife2018, ALIFE 2018: The 2018 Conference on Artificial Life234-241, (July 23–27, 2018) 10.1162/isal_a_00049
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Self-replication is a key aspect of biological life that has been largely overlooked in Artificial Intelligence systems. Here we describe how to build and train self-replicating neural networks. The network replicates itself by learning to output its own weights. The network is designed using a loss function that can be optimized with either gradient-based or non-gradient-based methods. We also describe a method we call regeneration to train the network without explicit optimization, by injecting the network with predictions of its own parameters. The best solution for a self-replicating network was found by alternating between regeneration and optimization steps. Finally, we describe a design for a self-replicating neural network that can solve an auxiliary task such as MNIST image classification. We observe that there is a trade-off between the network’s ability to classify images and its ability to replicate, but training is biased towards increasing its specialization at image classification at the expense of replication. This is analogous to the trade-off between reproduction and other tasks observed in nature. We suggest that a self-replication mechanism for artificial intelligence is useful because it introduces the possibility of continual improvement through natural selection.
Proceedings Papers
. alif2016, ALIFE 2016, the Fifteenth International Conference on the Synthesis and Simulation of Living Systems234-241, (July 4–6, 2016) 10.1162/978-0-262-33936-0-ch043
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The concept of morphological computation holds that the body of an agent can, under certain circumstances, exploit the interaction with the environment to achieve useful behavior, potentially reducing the computational burden of the brain/controller. The conditions under which such phenomenon arises are, however, unclear. We hypothesize that morphological computation will be facilitated by body plans with appropriate geometric, material, and growth properties, while it will be hindered by other body plans in which one or more of these three properties is not well suited to the task. We test this by evolving the geometries and growth processes of soft robots, with either manually-set softer or stiffer material properties. Results support our hypothesis: we find that for the task investigated, evolved softer robots achieve better performances with simpler growth processes than evolved stiffer ones. We hold that the softer robots succeed because they are better able to exploit morphological computation. This four-way interaction among geometry, growth, material properties and morphological computation is but one example phenomenon that can be investigated using the system here introduced, that could enable future studies on the evolution and development of generic soft-bodied creatures.
Proceedings Papers
. alif2016, ALIFE 2016, the Fifteenth International Conference on the Synthesis and Simulation of Living Systems226-233, (July 4–6, 2016) 10.1162/978-0-262-33936-0-ch042
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The field of evolved virtual creatures has been suspiciously stagnant in terms of complexification of evolved agents since its inception over two decades ago. Many researchers have proposed algorithmic improvements, but none have taken hold and greatly propelled the scalability of early works. This paper suggests a more fundamental problem with co-evolving both the morphology and control of virtual creatures simultaneously one cemented in the theory of embodied cognition. We reproduce and explore in greater detail a previous finding in the literature: premature convergence of the morphology (compared to the convergence point of optimizing controllers), and discuss how this finding fits as a symptom of the proposed problem. We hope that this improved understanding of the fundamental problem domain will open the door for further scalability of evolved agents, and note that early findings from our future work point in that direction.
Proceedings Papers
. alife2014, ALIFE 14: The Fourteenth International Conference on the Synthesis and Simulation of Living Systems222-229, (July 30–August 2, 2014) 10.1162/978-0-262-32621-6-ch037
Proceedings Papers
. alife2014, ALIFE 14: The Fourteenth International Conference on the Synthesis and Simulation of Living Systems41-42, (July 30–August 2, 2014) 10.1162/978-0-262-32621-6-ch007
Proceedings Papers
. alife2012, ALIFE 2012: The Thirteenth International Conference on the Synthesis and Simulation of Living Systems387-392, (July 19–22, 2012) 10.1162/978-0-262-31050-5-ch051
Proceedings Papers
. alife2012, ALIFE 2012: The Thirteenth International Conference on the Synthesis and Simulation of Living Systems59-66, (July 19–22, 2012) 10.1162/978-0-262-31050-5-ch009
Proceedings Papers
. ecal2011, ECAL 2011: The 11th European Conference on Artificial Life134, (August 8–12, 2011) 10.7551/978-0-262-29714-1-ch134
Proceedings Papers
. ecal2011, ECAL 2011: The 11th European Conference on Artificial Life24, (August 8–12, 2011) 10.7551/978-0-262-29714-1-ch024
Proceedings Papers
. ecal2011, ECAL 2011: The 11th European Conference on Artificial Life86, (August 8–12, 2011) 10.7551/978-0-262-29714-1-ch086