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Sebastian Risi
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Proceedings Papers
. isal2024, ALIFE 2024: Proceedings of the 2024 Artificial Life Conference16, (July 22–26, 2024) 10.1162/isal_a_00730
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Human culture relies on collective innovation: our ability to continuously explore how existing elements in our environment can be combined to create new ones. Language is hypothesized to play a key role in human culture, driving individual cognitive capacities and shaping communication. Yet the majority of models of collective innovation assign no cognitive capacities or language abilities to agents. Here, we contribute a computational study of collective innovation where agents are Large Language Models (LLMs) that play Little Alchemy 2, a creative video game originally developed for humans that, as we argue, captures useful aspects of innovation landscapes not present in previous test-beds. We, first, study an LLM in isolation and discover that it exhibits both useful skills and crucial limitations. We, then, study groups of LLMs that share information related to their behaviour and focus on the effect of social connectivity on collective performance. In agreement with previous human and computational studies, we observe that groups with dynamic connectivity out-compete fully-connected groups. Our work reveals opportunities and challenges for future studies of collective innovation that are becoming increasingly relevant as Generative Artificial Intelligence algorithms and humans innovate alongside each other.
Proceedings Papers
. isal2024, ALIFE 2024: Proceedings of the 2024 Artificial Life Conference39, (July 22–26, 2024) 10.1162/isal_a_00759
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Large Language Models (LLMs) have taken the field of AI by storm, but their adoption in the field of Artificial Life (ALife) has been, so far, relatively reserved. In this work we investigate the potential synergies betweens LLMs and ALife, drawing on a large body of research in the two fields. We explore the potential of LLMs as tools for ALife research, for example, as operators for evolutionary computation or the generation of open-ended environments. Reciprocally, principles of ALife, such as self-organization, collective intelligence and evolvability can provide an opportunity for shaping the development and functionalities of LLMs, leading to more adaptive and responsive models. By investigating this dynamic interplay, the paper aims to inspire innovative crossover approaches for both ALife and LLM research. Along the way, we examine the extent to which LLMs appear to increasingly exhibit properties such as emergence or collective intelligence, expanding beyond their original goal of generating text, and potentially redefining our perception of lifelike intelligence in artificial systems.
Proceedings Papers
. isal2024, ALIFE 2024: Proceedings of the 2024 Artificial Life Conference50, (July 22–26, 2024) 10.1162/isal_a_00775
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Representations for black-box optimization methods (such as evolutionary algorithms) are traditionally constructed using a delicate manual process. This is in contrast to the representation that maps DNAs to phenotypes in biological organisms, which is at the heart of biological complexity and evolvability. Additionally, the core of this process is fundamentally the same across nearly all forms of life, reflecting their shared evolutionary origin. Generative models have shown promise in being learnable representations for blackbox optimization but they are not per se designed to be easily searchable. Here we present a system that can meta-learn such representation by directly optimizing for a representation’s ability to generate quality diversity. In more detail, we show our meta-learning approach can find one Neural Cellular Automata, in which cells can attend to different parts of a “DNA” string genome during development, enabling it to grow different solvable 2D maze structures. We show that the evolved genotype-to-phenotype mappings become more and more evolvable, not only resulting in a faster search but also increasing the quality and diversity of grown artefacts.
Proceedings Papers
Evolving Self-Assembling Neural Networks: From Spontaneous Activity to Experience-Dependent Learning
. isal2024, ALIFE 2024: Proceedings of the 2024 Artificial Life Conference37, (July 22–26, 2024) 10.1162/isal_a_00755
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Biological neural networks are characterized by their high degree of plasticity, a core property that enables the remarkable adaptability of natural organisms. Importantly, this ability affects both the synaptic strength and the topology of the nervous systems. Artificial neural networks, on the other hand, have been mainly designed as static, fully connected structures that can be notoriously brittle in the face of changing environments and novel inputs. Building on previous works on Neural Developmental Programs (NDPs), we propose a class of self-organizing neural networks capable of synaptic and structural plasticity in an activity and reward-dependent manner which we call Lifelong Neural Developmental Program (LNDP). We present an instance of such a network built on the graph transformer architecture and propose a mechanism for pre-experience plasticity based on the spontaneous activity of sensory neurons. We demonstrate the model’s ability to learn from experiences in different control tasks starting from randomly connected or empty networks. We further show that structural plasticity is advantageous in environments necessitating fast adaptation or with non-stationary rewards.
Proceedings Papers
. isal2024, ALIFE 2024: Proceedings of the 2024 Artificial Life Conference1, (July 22–26, 2024) 10.1162/isal_a_00834
Proceedings Papers
. isal2023, ALIFE 2023: Ghost in the Machine: Proceedings of the 2023 Artificial Life Conference72, (July 24–28, 2023) 10.1162/isal_a_00685
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Pairing a neuro-symbolic model with library learning to facilitate program induction seems a promising way of fostering open-ended innovation, by leveraging the robustness, expressivity, and extrapolative capabilities of programs. This paper investigates how Open-Ended Dreamer (OED), an unsupervised diversity-oriented neuro-symbolic learner built upon DreamCoder (Ellis et al., 2021), may support open-ended program discovery. By alternating between phases of generation, selection, and abstraction, OED aims to expand a hierarchical library of diversity-enabling building blocks (in the form of programs), which are subsequently reused and composed in later iterations. As a first test-bed, we apply OED to a tower building domain and investigate the impact of library learning, neural guidance, innate priors, and language or environmental pressures on the formation of symbolic knowledge. Our experiments suggest that promoting greater exploration and stochasticity is crucial to offset the bias introduced by the growing language, and foster more creative divergence.
Proceedings Papers
. isal2023, ALIFE 2023: Ghost in the Machine: Proceedings of the 2023 Artificial Life Conference80, (July 24–28, 2023) 10.1162/isal_a_00697
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Biological nervous systems are created in a fundamentally different way than current artificial neural networks. Despite its impressive results in a variety of different domains, deep learning often requires considerable engineering effort to design high-performing neural architectures. By contrast, biological nervous systems are grown through a dynamic self-organizing process. In this paper, we take initial steps toward neural networks that grow through a developmental process that mirrors key properties of embryonic development in biological organisms. The growth process is guided by another neural network, which we call a Neural Developmental Program ( NDP ) and which operates through local communication alone. We investigate the role of neural growth on different machine learning benchmarks and different optimization methods (evolutionary training, online RL, offline RL, and supervised learning). Additionally, we highlight future research directions and opportunities enabled by having self-organization driving the growth of neural networks.
Proceedings Papers
. isal2021, ALIFE 2021: The 2021 Conference on Artificial Life107, (July 18–22, 2021) 10.1162/isal_a_00449
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Random exploration is one of the main mechanisms through which reinforcement learning (RL) finds well-performing policies. However, it can lead to undesirable or catastrophic outcomes when learning online in safety-critical environments. In fact, safe learning is one of the major obstacles towards real-world agents that can learn during deployment. One way of ensuring that agents respect hard limitations is to explicitly configure boundaries in which they can operate. While this might work in some cases, we do not always have clear a-priori information which states and actions can lead dangerously close to hazardous states. Here, we present an approach where an additional policy can override the main policy and offer a safer alternative action. In our instinct-regulated RL (IR 2 L) approach, an “instinctual” network is trained to recognize undesirable situations, while guarding the learning policy against entering them. The instinct network is pre-trained on a single task where it is safe to make mistakes, and transferred to environments in which learning a new task safely is critical. We demonstrate IR 2 L in the OpenAI Safety gym domain, in which it receives a significantly lower number of safety violations during training than a baseline RL approach while reaching similar task performance.
Proceedings Papers
. isal2021, ALIFE 2021: The 2021 Conference on Artificial Life108, (July 18–22, 2021) 10.1162/isal_a_00451
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Neural Cellular Automata (NCAs) have been proven effective in simulating morphogenetic processes, the continuous construction of complex structures from very few starting cells. Recent developments in NCAs lie in the 2D domain, namely reconstructing target images from a single pixel or infinitely growing 2D textures. In this work, we propose an extension of NCAs to 3D, utilizing 3D convolutions in the proposed neural network architecture. Minecraft is selected as the environment for our automaton since it allows the generation of both static structures and moving machines. We show that despite their simplicity, NCAs are capable of growing complex entities such as castles, apartment blocks, and trees, some of which are composed of over 3,000 blocks. Additionally, when trained for regeneration, the system is able to regrow parts of simple functional machines, significantly expanding the capabilities of simulated morphogenetic systems. The code for the experiment in this paper can be found at: https://github.com/real-itu/3d-artefacts-nca .
Proceedings Papers
. isal2020, ALIFE 2020: The 2020 Conference on Artificial Life687-695, (July 13–18, 2020) 10.1162/isal_a_00320
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Adaptation is an important capability in a fast-changing world. What factors allow an animal population to adapt to external changes in their environments? What effects do those changes have on the animal populations that do adapt? This paper explores these questions in the context of intraspecies communication in a noisy soundscape. Using a simulated soundscape and populations generated using Neuroevolution of Augmenting Topologies (NEAT), the same scenario is played through many times to understand the range of possible outcomes given an initial population and a set of noise conditions. While noise is found to have minimal effect on the best possible scenario, it affects how often that scenario is reached. The onset of noise is also found to impact the complexity of the evolved neural networks.
Proceedings Papers
. isal2020, ALIFE 2020: The 2020 Conference on Artificial Life283-291, (July 13–18, 2020) 10.1162/isal_a_00318
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An important goal in reinforcement learning is to create agents that can quickly adapt to new goals while avoiding situations that might cause damage to themselves or their environments. One way agents learn is through exploration mechanisms, which are needed to discover new policies. However, in deep reinforcement learning, exploration is normally done by injecting noise in the action space. While performing well in many domains, this setup has the inherent risk that the noisy actions performed by the agent lead to unsafe states in the environment. Here we introduce a novel approach called Meta-Learned Instinctual Networks (MLIN) that allows agents to safely learn during their lifetime while avoiding potentially hazardous states. At the core of the approach is a plastic network trained through reinforcement learning and an evolved “instinctual” network, which does not change during the agent's lifetime but can modulate the noisy output of the plastic network. We test our idea on a simple 2D navigation task with no-go zones, in which the agent has to learn to approach new targets during deployment. MLIN outperforms standard meta-trained networks and allows agents, after an evolutionary training phase, to learn to navigate to new targets without colliding with any of the no-go zones. These results suggest that meta-learning augmented with an instinctual network is a promising new approach for RL in safety-critical domains.
Proceedings Papers
. isal2019, ALIFE 2019: The 2019 Conference on Artificial Life52-59, (July 29–August 2, 2019) 10.1162/isal_a_00140
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Artificial life simulations are an important tool in the study of ecological phenomena that can be difficult to examine directly in natural environments. Recent work has established the soundscape as an ecologically important resource and it has been proposed that the differentiation of animal vocalizations within a soundscape is driven by the imperative of intraspecies communication. The experiments in this paper test that hypothesis in a simulated soundscape in order to verify the feasibility of intraspecies communication as a driver of acoustic niche differentiation. The impact of intraspecies communication is found to be a significant factor in the division of a soundscape’s frequency spectrum when compared to simulations where the need to identify signals from conspecifics does not drive the evolution of signalling. The method of simulating the effects of interspecies interactions on the soundscape is positioned as a tool for developing artificial life agents that can inhabit and interact with physical ecosystems and soundscapes.
Proceedings Papers
. alife2018, ALIFE 2018: The 2018 Conference on Artificial Life242-249, (July 23–27, 2018) 10.1162/isal_a_00050
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An ongoing discussion in biology concerns whether intrinsic mortality, or senescence, is programmed or not. The death (i.e. removal) of an individual solution is an inherent feature in evolutionary algorithms that can potentially explain how intrinsic mortality can be beneficial in natural systems. This paper investigates the relationship between mutation rate and mortality rate with a steady state genetic algorithm that has a specific intrinsic mortality rate. Experiments were performed on a predefined deceptive fitness landscape, the hierarchical if-and-only-if function (H-IFF). To test whether the relationship between mutation and mortality rate holds for more complex systems, an agent-based spatial grid model based on the H-IFF function was also investigated. This paper shows that there is a direct correlation between the evolvability of a population and an indiscriminate intrinsic mortality rate to mutation rate ratio. Increased intrinsic mortality or increased mutation rate can cause a random drift that can allow a population to find a global optimum. Thus, mortality in evolutionary algorithms does not only explain evolvability, but might also improve existing algorithms for deceptive/rugged landscapes. Since an intrinsic mortality rate increases the evolvability of our spatial model, we bolster the claim that intrinsic mortality can be beneficial for the evolvability of a population.
Proceedings Papers
. alif2016, ALIFE 2016, the Fifteenth International Conference on the Synthesis and Simulation of Living Systems692-699, (July 4–6, 2016) 10.1162/978-0-262-33936-0-ch110
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Due to the replacement of natural flora and fauna with urban environments, a significant part of the earths organisms that function as primary consumers have been dispelled. To compensate for the reduction in the amount of primary consumers, robotic systems that mimic plant-like organisms are interesting to mimic for their potential functional and aesthetic value in urban environments. To investigate how to utilize plant developmental strategies in order to engender urban artificial plants, we built a simple evolutionary model that applies an L-System based grammar as an abstraction of plant development. In the presented experiments, phytomorphologies (plant morphologies) are iteratively constructed using a context sensitive L-System. The genomic representation of the L-System is subject to mutation by an evolutionary algorithm. These mutations thus alter the developmental rules of these phytomorphologies. We compare the differences between the light absorption of evolving virtual plants that remain static during their life and virtual plants that possess the possibility to move joints that link the separate parts of the virtual plants. Our results show that our evolutionary algorithm did not exploit potential beneficial joint actuation, instead, mostly static structures evolved. The results of our evolving L-System show that it is able to create various phytomorphologies, albeit that the results are preliminary and will be more thoroughly investigated in the future.
Proceedings Papers
. ecal2015, ECAL 2015: the 13th European Conference on Artificial Life604-611, (July 20–24, 2015) 10.1162/978-0-262-33027-5-ch105
Proceedings Papers
. alife2012, ALIFE 2012: The Thirteenth International Conference on the Synthesis and Simulation of Living Systems379-386, (July 19–22, 2012) 10.1162/978-0-262-31050-5-ch050