Skip Nav Destination
Close Modal
Update search
NARROW
Format
TocHeadingTitle
Date
Availability
1-2 of 2
Takahide Yoshida
Close
Follow your search
Access your saved searches in your account
Would you like to receive an alert when new items match your search?
Sort by
Proceedings Papers
. isal2024, ALIFE 2024: Proceedings of the 2024 Artificial Life Conference53, (July 22–26, 2024) 10.1162/isal_a_00778
Abstract
View Paper
PDF
This paper introduces Alter3, a humanoid robot that demonstrates spontaneous motion generation through the integration of GPT-4, Large Language Model (LLM). This overcomes challenges in applying language models to direct robot control. By translating linguistic descriptions into actions, Alter3 can autonomously perform various tasks. The key aspect of humanoid robots is their ability to mimic human movement and emotions, allowing them to leverage human knowledge from language models. This raises the question of whether Alter3+GPT-4 can develop a “minimal self” with a sense of agency and ownership. This paper introduces mirror self-recognition and rubber hand illusion tests to assess Alter3’s potential for a sense of self. The research suggests that even disembodied language models can develop agency when coupled with a physical robotic platform.
Proceedings Papers
. isal2023, ALIFE 2023: Ghost in the Machine: Proceedings of the 2023 Artificial Life Conference42, (July 24–28, 2023) 10.1162/isal_a_00635
Abstract
View Paper
PDF
In this study, we introduce a novel system whereby a humanoid robot, named Alter3, employs a selective combination of three strategies - Mimicking, Imitation, and Dream - to replicate human behavior observed through its camera-based eyes. This work builds upon previous research [Masumori et al. (2021); Ikegami et al. (2021)]. In Mimicking mode, Alter3 recreates “how” a human moves by calculating joint angles. In Imitation mode, it identifies and reproduces symbolic poses through a pre-trained Variational AutoEncoder (VAE), essentially replicating “what” the human did. When imitation proves unsuccessful, Alter3 engages its Dream mode, where it recalls altered memories through selection and mutation processes, allowing it to generate movements based on experience. Moreover, in the absence of a human subject, Alter3, with its eyes closed, retrieves and performs movements from memory. Our findings reveal that the concurrent use of the three strategies (Mimicking, Imitation, Dreaming) stabilizes the latent space state and optimizes the range of identifiable poses. Furthermore, the behavior that Alter3 generates through Dream mode evolves from symbolic movements via the Imitation pathway. These findings suggest that new movements can be created from concept-based motions by selectively employing both methodical (Mimicking) and symbolic (Imitation) motions.